Hero Wars

Hero Wars
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Copyright © 2000
Issaries, Inc.

Herald Goodword

A specialised version of the Issaries Cult, as known by the Zebra Tribe of Prax

Acknowledgements: 'Cults of Prax' (Chaosium, 1979), 'Hero Wars' (Issaries Inc. 2000)

By Ian Thomson

Note! This is a fan contribution. The information has been superceded by official material.

Herald Goodword is the son of Issaries and Mother Language, and combines his father's oratory and wandering with his mother's skill with languages. Herald specializes in the skills of his father, but does not trade goods. Instead he trades his services as a strictly neutral party to all who need him, especially between opposing forces. He carries words between them always with honesty and good will.

In Prax this sub cult has survived amongst the Zebra People alone, and even here had almost died out before Olgkarth Arrow-eye re-established his people as valuable neutrals amongst the Praxian tribes. The worshippers of Herald act mainly as neutral emissaries amongst antagonistic nomad tribes. They are also messengers and despatch riders, carrying proclamations, terms, news, and tokens across the plains. Their role has become a very popular one amongst the nomad tribes of Prax, and many unnecessary conflicts have been averted.

Since the conception of their role by Olgkarth, it has evolved to include the transportation of written messages, and the occasional gift, between settlements and outposts across the plains. Even the Lunars use their reliable services (although not for sensitive material), and several regular delivery routes have been established. (The riders of course vary the days of the journey and the actual trails used, so as to avoid bandits, but the point of departure and destination remain the same.)
Entry Requirements: Member of the Zebra Tribe, chosen by your people for the prestigious role of Messenger.
Mental Abilities: Memorize, Speak with Tact, Orate, Mythology of Issaries, Mythology of Herald Goodword, Speak (Language), Read/Write (Language), Speak (Tradetalk)
Physical Abilities: Call Zebra with Piercing Whistle, Ride Fast.
Affinities: Communication (Convey the Meaning, Compelling Voice, Interpret Spoken Language, Understand Intent Clearly)
Travel (Cover Tracks, Find the Way, Haste Mount, Protection whilst Sleeping, Sense Ambush)
Secret: The Message Must Get Through (When attacked by a potentially overwhelming force, or delayed by dangerous natural events, the Devotee may automatically succeed at a single final action related directly to continuing the mission. This is allowed during any contest where the Travel affinity was used, even if a final action would normally not be allowed )
Worshippers: General Messengers and Special Envoys
Other Side: Herald Goodword is welcome at any place belonging to Issaries or one of the other Lightbringers. After death his followers carry messages between the various steads, halls, and even other realms, until they are reborn.
Other Connections: Issaries is one of the Lightbringers.

 Latest revision: 22 Aug 2000, new
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