Herald Goodword
A specialised version of the Issaries Cult, as known by the Zebra
Tribe of Prax
Acknowledgements: 'Cults of Prax' (Chaosium, 1979), 'Hero Wars'
(Issaries Inc. 2000)
By Ian Thomson
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Note! This is a fan contribution. The information has been
superceded by official material.
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Herald Goodword is the son of Issaries and Mother Language, and combines
his father's oratory and wandering with his mother's skill with languages.
Herald specializes in the skills of his father, but does not trade goods.
Instead he trades his services as a strictly neutral party to all who need
him, especially between opposing forces. He carries words between them always
with honesty and good will.
In Prax this sub cult has survived amongst the Zebra People alone, and even
here had almost died out before Olgkarth Arrow-eye re-established his people
as valuable neutrals amongst the Praxian tribes. The worshippers of Herald
act mainly as neutral emissaries amongst antagonistic nomad tribes. They
are also messengers and despatch riders, carrying proclamations, terms, news,
and tokens across the plains. Their role has become a very popular one amongst
the nomad tribes of Prax, and many unnecessary conflicts have been averted.
Since the conception of their role by Olgkarth, it has evolved to include
the transportation of written messages, and the occasional gift, between
settlements and outposts across the plains. Even the Lunars use their reliable
services (although not for sensitive material), and several regular delivery
routes have been established. (The riders of course vary the days of the
journey and the actual trails used, so as to avoid bandits, but the point
of departure and destination remain the same.)
| Entry Requirements: |
Member of the Zebra Tribe, chosen by your people for the prestigious
role of Messenger. |
| Mental Abilities: |
Memorize, Speak with Tact, Orate, Mythology of Issaries, Mythology of
Herald Goodword, Speak (Language), Read/Write (Language), Speak (Tradetalk) |
| Physical Abilities: |
Call Zebra with Piercing Whistle, Ride Fast. |
| Affinities: |
Communication (Convey the Meaning, Compelling Voice, Interpret
Spoken Language, Understand Intent Clearly)
Travel (Cover Tracks, Find the Way, Haste Mount, Protection whilst
Sleeping, Sense Ambush) |
| Secret: |
The Message Must Get Through (When attacked by a potentially
overwhelming force, or delayed by dangerous natural events, the Devotee may
automatically succeed at a single final action related directly to continuing
the mission. This is allowed during any contest where the Travel affinity
was used, even if a final action would normally not be allowed ) |
| Worshippers: |
General Messengers and Special Envoys |
| Other Side: |
Herald Goodword is welcome at any place belonging to Issaries or one
of the other Lightbringers. After death his followers carry messages between
the various steads, halls, and even other realms, until they are reborn. |
| Other Connections: |
Issaries is one of the Lightbringers. |
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