Hero Wars

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Pavis

The City Founder

By Ian Thomson and Wesley Quadros (Additional ideas from Greg Stafford)
Acknowledgements: 'Cults of Prax' (Chaosium 1979), 'Pavis and the Big Rubble' (Moon Design 1999)

Note! This is a fan contribution. The information may be contradicted by official material.

Pavis was a hero and visionary from the Empire of the Wyrm's Friends. He learned from the Earth worshippers the story of lost Genert, from the Elves the ways of growing, and from the Dwarfs the ways of stone. He had the gifts of making friends, bringing opposing sides together, and inspiring others with the enthusiasm of his dreams. It is fairly well known that Pavis was a half-elf, and this unusual state of being is widely believed to have been a result of unusual magic available during the days of the bizarre 'EWF'.

Pavis liberated the ruins of Robcradle from the nomads and giants, and allied with many of his new neighbors, including the local Earth Tribe. When the city was securely founded, Pavis, who had exhausted himself to realise this dream, retired into the place of myths, where he joined the ranks of the old gods. Unfortunately those who continued his work were not so skilled as Pavis and his original companions, and their mythic explorations backfired catastrophically on the city. Pavis is still able to watch over his people and provide them with some powers, but the wondrous dreams and spectacular magics of the city's heyday are now but folk-tales.

Entry Requirements: Pavic-born or adopted by the city. To worship no other deities who are unfriendly to Pavis.
Mental Abilities: Myths of Pavis.
Physical Abilities: Masonry.
Affinities: City Harmony (Bind Stone, Comprehend Foreigner, Heal Injury, Know Direction of Pavis Temple, Tireless Labour)
Secret: This information describes only the public face of the cult. Worshippers at this level are blissfully unaware of the Pavis Secret.
Worshippers: Residents of Pavis.
Other Side: The Cult of Pavis guarantees no afterlife to its members, but promises to follow the preferred funeral customs of the dead as closely as is possible.
Other Connections: Flintnail is a firm friend, and Zola Fel is a close ally. The local Temples of Orlanth, Ernalda, Issaries, and Humakt are amongst those who also affirm Pavis' custodianship over the city. In the Old City some connection remains with the Cult of Aldrya through the Elves of the Garden, but this is little evidenced save when Elves come to the Real City to sing to the orchards there on certain Pavis Holy Days. It is evident that the Pavis Priesthood have access to wider cult magic than the ordinary members, but rumours that there are circles of membership within the Cult granting access to ancient lore of the Earth and the forbidden magics of the Dragons are fanciful indeed.
Benefits: The Cult time requirement is only 10%. Participation in major ceremonies, agreement to serve in the city's defence if required, upholding civic order, and various minor duties as requested by the Cult, fulfil this. The rest of the requirement is made up by living as a good citizen whilst engaged in one's daily life. (Consequently there are many who retain worship of another deity alongside Pavis.) Cultists may employ Flintnail crafters at discounted rates, and may also, if considered suitable, pay to be apprenticed to the Flintnail dwarves to learn masonry and metalwork.
Disadvantages: This is a City Cult, and Pavis' magic works only within the city and Pavis County. Back when the Old City was at strength, the Cult magic worked across the whole of Prax, but by the troll invasion was restricted to within the Great Walls. Only since the arrival of Dorasar, and Pavis' association to the Storm Pantheon, has his magic become effective in Pavis County once again.

Worshippers must pay their taxes as part of their cult obligations, or face excommunication or heavy fines.

 Latest revision: 22 Aug 2000, new
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