The
Dawn of the Dead Movement
"The Dead know what’s going down, and
they don’t like it"
An
Association created by Ray
Turney
Web Adaptation by Nick Eden
| Note! This is a
fan contribution. The information may be contradicted by official
material. |
The Dawn of the Dead movement was founded by:
Hertha, the Spolite witch hero, and her friend Brechdan, a renegade
Yanafali heroquester who beat an incarnation of Yanafal in a duel and
was allowed to retain his powers after excommunication. Vilia, a
Spolite Witch trained by Hertha, Krivaka, a Spolite witch trained by
Hertha and Krydat, a Spolite Etyries merchant.
Common Names
|
Catacomb
Boys |
| Form: |
Ethnically based
religious movement, calling for a return to the old ways; with a core
of practicing witches |
| Typical Homeland: |
Almost everyone in
this group is Spolite. |
| Ideology: |
"The old ways were better; let us return to them or we’ll
kill you" |
| Look and Feel: |
Ethnically based
reactionary movement
|
| Purpose: |
It has a magical
program, to bring back the magic of the Spolite Empire, and a political
program, to persuade the Lunars to bring back traditional Spol the way
they are bringing back Rinliddi.
To bring about this political program, they have a military strategy of
building strength by ambushing isolated Carmanians, taking their
weapons, etc. This is intended to make the movement so strong
that it cannot be ignored, and to provide Spol with enough military
power to defeat the inevitable Carmanian reaction.
|
| Headquarters: |
At last report
this group had its headquarters in the Catacombs in and under Zern, in
Spol.
|
| Reactions: |
Most people are
unaware of the existence of this group.
Humakhti who are aware of the existence of this group tend to hate it.
Most Carmanians who are aware of the existence of this group tend to
hate it.
Countess Yolanella is ambivalent; since they are both a threat to her
power and, if they become powerful enough, a possible alternative
source of strength.
The Lunar authorities tend to be against it, but this group is at least
nominally loyal to the Empire, so the Empire has bigger problems.
From a religious perspective, the Lunars would like to know more about
what the Spolites want to bring back, and to get an idea of what the
impact of the Spolite program would be on the Goddess.
|
Resources
| Leader: |
Hertha "the Hag"
is a Spolite witch/minor hero from several hundred years back, prior to
the Carmanian conquest of Spol). She was quite surprised when she
walked out of the Zern Catacombs.
She is very tough, with access to a large number of Night Spirits
(Anaxial’s Roster p.215) and Shades (Anaxial’s Roster p.202).
She has some kind of relationship with a number of deities, mostly
forgotten now but including Subere. Whether she serves them, or
they her, is unknown. Most likely each side thinks they’re using
the other. Hertha’s dream is to recreate the Spolite civilization
she has lost.
|
| Renowned
Members: |
"Battleaxe"
Brechdan, who does not actually use an axe, is a former champion of
Yanafal who persuaded Yanafal to let him serve Hertha. He has all
of his Yanafal abilities, which were of minor hero level and a number
of spirits whose help Hertha interceded to get. He is rumored to
have traveled to the hall of an ice deity demon deity and gotten the
ability to summon and command ice demons (Hollri, Anaxial’s Roster
p.194). He was born in backwoods Spol. A minor Carmanian
noble killed his mother because his village couldn’t pay their taxes in
silver; he hates Carmanians and thinks the Empire would be stronger if
the Spolites were free. He was the one who came up with the
argument that the Empire should support bringing back Spol for the same
reason it is bringing back the Rinliddi avilry.
Krydat is a very sharp Spolite trader, born into a family which traces
its descent back to the nobility of the Old Spolite Empire. He
joined Etyries, to get himself out from under the Carmanians, and has
amassed a fairly large fortune. His competitors claim that some
of what he did to get that money comes close to the edge of treason,
and suspect him of being involved in this movement with an eye toward
attacking ships carrying goods on the Poralistor. They have not
been able to make this charge stick, however. Krydat is the
spokesman for the cause in Glamour; he spends money freely and seems to
believe in the cause. |
| Membership: |
There
are several different types of members of this
association:
Associates:
Who sympathize with the movement, and contribute funds, provide
information etc. Many of these also have spears, and secretly
train for the coming fight. Most of them are not very good with
their spears, and the training is more designed to promote solidarity
and make people feel a part of the movement than to provide a serious
military force.
Fighter:
Associates who show talent in spear training, or trained fighters who
join the group become fighters. Brechdan is their leader.
Coven:
Hertha is believed to be training a band of Spolite witches, which she
calls her members of her "Coven".
Founders:
Hertha, Vilia, Krivaka and Krydat are the only founding members. |
| Other Contacts: |
The
group has a working agreement with the Blue Dragon
association, which disposes of its loot, gathers information for it,
and has provided some political support for its aims. In
exchange, the Coven sometimes works for the Blue Dragons, and the group
has reportedly trained a magician or two and provided some spirits to
the Blue Dragons.
Some people at Countess Yolanella’s court are apparently working with
the group. The extent of Countess Yolanella’s knowledge and
involvement is unknown; it may be merely that some of her Pelandan and
Spolite servants hate Carmanians and see working with this group as a
way to express that hatred. The best guess is probably that
Countess Yolanella is aware of this, and has not stopped it, but is not
committing herself in favor of the group either.
There are a number of sympathizers in Oronin, some of them at the
Satrapal Court. They are not thought to have done anything much
to express this sympathy, except provide a safe house and arrange a
couple of deals between the witches and the trolls.
A number of Hollri {Anaxial’s Roster, p.194] are thought to work with
this group. They can be found in Northern Spol, and the mountains
northeast of Zern, and can reinforce the Fighting Organization for
attacks against tough targets.
|
Other Resources:
|
The
group is believed to control a substantial portion of the Catacombs in
Zern, to have a number of what amounts to bandit hideouts in the woods
Northeast of Zern, and around Devarpo. There are also safe houses in
KargazKitor, Devarpo, and Zern within Spol; and in Glamour and Carantes
outside Spol.
The group has a lot of zombies, and other undead, mostly concentrated
in the catacombs in Zern but also to be found guarding hideouts,
etc. They are seldom used in the ambushes, attacks on isolated
castles etc that make up most of the group’s fighting, because zombies
are neither fast nor flexible. They have a small number of zombie
monsters, and “super zombies”, which fight at weapon master level and
resist Humakhti anti-zombie magic.
|
Organization
The group is run from the top down, with the founder
members making the decisions. It has several different aspects:
Associates are organized into cells, of 4-5 people, who
report to a leader. The leader in turn reports to a leader for
the town or area.
Fighters are organized in about 15 groups of 10-20
fighters each. There is an elite group of personal followers of
Brechdan, clad in iron, who have mastered at least one weapon each, who
hero quest when necessary and perform difficult missions. There
is also a company in the Catacombs of Zern, which may have as many as a
hundred fighters and is training some new recruits.
Most of the group’s magical power is concentrated in the
Coven, whose members personally report to Hertha.
Hertha makes most of the religious and magical
decisions, Brechdan runs the military organization, and Krydat in
Glamour makes the diplomatic ones. They can communicate with each
other, and most major decisions are made by all three.
Membership Keyword
| Membership
Requirements: |
A new member must
be vouched for by at least one member of the group, be willing to swear
a magical oath of allegiance to the society and either Brechdan (if a
fighter) or Hertha (if joining the Coven).
Associates must have access to information, or otherwise be useful to
the group; fighters must convince the leader of their fighting band
that will be useful; potential Coven members must persuade Hertha that
they should be in the coven.
Must be willing to worship Desh-Gal. |
| Skills
taught: |
Associates: None
Fighters:
Spear & Shield Combat, Guerilla Warfare, Military Lore, Archery
Coven:
Spolite Witch Magic, Hide, Old Spolite Custom, Old Spolite Culture |
| Typical
Personality Traits: |
Hate Carmanians,
Secretive, Aggressive |
| Magic: |
Common
Magic to sharpen spears, protect body, etc;
Spirits magic provided by the group’s shamans.
Members of the Coven have and use Spotlte Witch Magic, and worship
Desh-Gal, without, however regarding him as a deity in the normal sense
of the word.
Members of the group also often worship Subere or Argan Argar.
|
Desh-Gal the Dreaded (Guardian)
Desh-Gal is a huge Night Spirit, first allied by Hertha in the heyday
of the Spolite Empire. Of demigod level power, it can only
manifest by possessing someone, usually Hertha. Hertha is strong
enough to withstand possession by this spirit, others are not.
When it possesses another group member that member usually dies.
Desh-Gal cannot come into this world in the presence of moonlight from
a crescent or full moon.
Hertha allows Desh-Gal to possess her when Hertha needs great power for
some specific purpose, or when members of the group need to make a deal
with her to gain power.
| Method: |
Possession
(of Spolite women only)
|
| Form: |
The person
possessed turns as black as midnight on a cloud night; while the area
around her grows much dimmer. Members of Spolite cults, or
Darkness cults, can see Desh-Gal clearly as can characters with Soul
Sight. Others only see a cloud of darkness; if within the area
occupied by Desh-Gal they are subject to a madness attack
|
| Communication: |
Desh-Gal speaks
slowly and distinctly in Old Spolite, though in a pinch she can speak
any language the person she possesses can speak. Desh-Gal can
along offer visions of what she saw, and vaguely formed intuitions of
what will happen. |
| Guardian
Requirements: |
Incarnate Desh-Gal
is a skill known by Hertha. All she has to do is be in a place
where neither Sunlight nor Moonlight are currently present, and make
her skill roll.
Others who have seen Desh-Gal may attempt to incarnate Desh-Gal, again
where neither Sunlight nor Moonlight are present.
If they make their Spolite Witch Magic skill with one mastery
subtracted, they succeed. If they make their Spolite Witch Magic
skill with three masteries subtracted, they survive the experience
|
| Functions: |
Intellect: Answer
questions about things which take place in the Dark, where neither
Sunlight nor Moonlight penetrate.
Defense function: Concealment hides anything that takes place within
the area she covers, from any form of magical detection short of an
incarnation of a god looking at it.
Fights as a weak {bottom of the Anaxial’s Roster range}, Night Spirit
Blessing Function: Strong blessing of skills with Darkness or Unearth
affinities; Weak blessing of skills with Death affinities.
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