Convention Report Tentacles 2005
By Greg Stafford
Another tentacles has come and gone.
It was a great convention for me, plus a bit more. I went to simply relax and enjoy,
but had fun as well. I was unprepared for the cold weather, but Fabian lent me a
sweater and all was well.
Jet lag is a worse problem for me coming home (flying west) than going to Europe, but
still requires a couple of days of recovery and adjustment. So I got to Germany,
napped at Fabian's and slept five hours. Then Philippe Auribeau and Remy Croxatto
appeared, after an 11-hour drive north from Aix en Provence, on the south coast of
France. The drive itself is difficult enough, but they had also been stopped by the
border patrol who were suspicious of the only French car driving to Germany at this
time of year. But they made this great French duck dinner, with a bottle of wine for
each course, and it was a kinda nobleman moment where everything is just a bit exotic,
very lazy and perfect. And oh yea, eating duck, just before the con. Hmmmm...
At one point I looked for a clock. "Excuse me, it is 4:00 and I have to go to bed."
And we got up the next day, we picked up the Petersens: Sandy (last face to face, two
years ago), Arthur (his oldest son, who I had last seen when he was 5 or so), and
Grant (last seen age 2 or so). We stopped at the WalMart in Frankfurt and then took
a long and very pretty drive through Hessa and into the Rhine Valley and down it.
Arthur had never been there before and, having in interest in medieval history,
loved the castle after castle of the Rhine. Then to Bacharach, a restored castle
that is a youth hostel most of the year, but each Pentecost weekend is transported
to be an intense, concentrated realm of gaming.
The castle is familiar to me, in general. I realized this time that I have never
actually walked the corridors of some of the buildings. Didn't do it though. David
Dunham was my roommate and the first night we had a really tiny room ("there are
smaller ones," said Fabian) that was next to the exit door, so all night whenever
someone entered or exited it went Bump bump really loud. But the nest day when the
con really started we moved up to room called the Eagle Nest, where I have usually
stayed. Fortunately, it isn't really high up as the name might imply, but just one
clumsy stone stairway to climb. And it is bigger than the previous night's room,
and most importantly: away from the door.
We held another GTA party. Skullbuster this year was a bottle of the best Mescal I
found in Oaxaca. The heroes all got a shot, then the rune masters, then the initiates
and then the heroes again. Simon Bray qualified as GTA at the last moment and he got
the last shot.
Mezcal is a wonderful liquor made from Maguey, and is the drink with the worm in it.
And this one had three worms (sorry Simon!). [And they are actually grubs. The
Oaxacans eat them (and other insects) as food too, and it was always a bit startling
to be in a marketplace and come upon a big basket full of caterpillars squirming all
over each. But chapulinas, or fried grasshopper-Mmmm.]
We shared news, and I showed a slide show of "Greg's HeroQuest to Oaxaca," which was
I don't know how long. I arranged it (not in chronological order) as a HeroQuest
heroquest, but didn't quite follow the script so I missed some lines. But I hope
everyone was entertained. It appeared that the bored ones went to sleep or left,
either of which is a good thing.
I had some seminars and stuff, but the games I played were more fun. You can get a
sound copy of the seminars from the Tentacles Committee at www.tradetalk.de.
The first game was a Pendragon game I gm'd. I used some handout characters. We had
seven players, which is a lot to GM at once, but the players were all experienced
and picked up on the interpersonal potentials of their characters as they met, moved
to the Forest Sauvage and tried to get in. The forest is part of a setting, not an
adventure, and it is hard to find the king that everyone is looking for. Part of
Pendragon's motif is that characters may fail, and have to return again (whereupon
victory is so much sweeter) and besides, the game was only three or four hours or so
long. So they joshed and bickered their way forward until the dragon came upon their
camp at night-always a cheat by the GM of course, to deprive the player characters
of the armor and horse which are the very core of the characters! But it was late,
and everyone seemed to have fun dashing through the dark and being mauled by the
dragon. Then the Old Knight stepped in, Inspired, and saved the day. After judicious
First Aid went around, most of the characters survived to the Winter Phase, whereupon
the game ended.
I didn't play in the larp by Simon. I didn't like the first character I got and
decided that maybe I didn't want to spend seven hours on my feet, and I wanted to
relax, so I decided I'd play a bit of Settlers of Catan instead. So the players were
David Scott, Frank Dermody, Alex Fergusson/Roger "Roj" McDonagh and I. A usual game
lasts an hour or so, but this one lasted three! (No bricks, essentially). First
David was ahead, then Frank, then David, then Frank, then David and then Alex/Rog
won by mainly using the Development cards. It was a terrific play and great fun.
So was the HQ Association game. I wanted the players to each be the guiding entity
for a Lunar Association, or have the Association as a player character. I had some
ideas of how it ought to work (always begin with the character sheet!) but told the
players I would be soliciting ideas form them too. The players were Charles Corrigan,
old regular and friend; Hank Langveld, old timer who once oversaw the Digest;
Wilfried Hallier, a first timer to the con, from France; and Pierre Praela, also
French first-timer.
We used the great UW Lunar Map and put colored tokens on it to visualize where the
leagues were, and then little plastic things marched across the provinces as the
story progressed. Each "turn" was a season (1/4 year). The leagues of the
associations were the Abilities, which were divided into different categories of
action (Farming, Leadership, War, Trade, etc.) and had ability ratings. In addition
to the tokens of the leagues, the Leadership had some personality tokens to move
around.
The game was about the disappearance of the Red Emperor and subsequent events, and
I thought this first playing of this setting and magnitude went quite well. Everyone
contributed ideas and opinions, so it was even more of a creative effort than a test
play. And for me, it was quite fun. Swimming in the instant moment of creativity is
just about the best fun.
The game became very board-gamish, using HQ mechanics. That is, the seasonal turns
got specific activities that were done each season, and we discussed random event
cards. By the end there was a little mini-map of the moon, another for the
Hero Planes. It really helped me to focus on what needs to be done for the next
time I play that game. There will be offices to be held. And it provided me with
some insight onto the political methodology of the Empire.
And after a struggle Charles' association made one of their number to be the Emperor.
The Solar Emperor of Dara Happa! I wish that I could have played through the
subsequent years!
I also had meeting after meeting with people working on projects. Face time is worth
a million emails, which are quite imprecise and empty of content compared to sitting
with someone to talk. Simon and Martin and I got a lot of ground covered and
proposals solidified, and with Merlin Cox we made solid decisive setting of the
content problems of Dragonrise, in the Sartar Rising! series. With Joerg for his
magnificent database plan, and forgive me you who I have overlooked and wished to
be mentioned.
Of particular interest was the Grégory Privat's miniatures game. Five armies met in
combat at the Hill of Gold. He played it a couple of times. I don't know what set
of rules he used, but I hope to convince him next time to use a version of HeroQuest
adapted to the milieu.
It was really cold this year and everything was inside, but on the last day, Monday,
when it was over, some of us lazed about in the sun as the staff worked hard to
clean everything up, moved it out and packed cars with stuff and in general hustled
and prepared to go home. And we got sunburned.
That night we went to the traditional old style German dinner in Dreieich (sounds
like Dry Isch). Huge hunks of pork and traditional apple wine. And of course, the
meal starts with the famous Musical Cheese, with onions in vinegar. Very tasty.
(The cheese comes now, the music is later.) Ate too much.
And then the traditional shooting picture. Nine of us tried it, and Christian won
with just 8 shots. The rest: Fabian 9, Swen 12, Charlie 15, Arthur 16, Grant and
Daniel at 17 each, me at 18 and David at 27 (Thanks Daniel!).
Throughout the whole night I kept getting up as the cheese music came home. Man,
I had a full 38 piece brass marching band that was out of tune, I confess. But
next day I slept in late and ate a German breakfast (cheese, bread, lunchmeats,
fruits, yogurt, etc, and decent coffee) at the hotel where we were staying
(Petersens in one room, me another).
That day we went out to a barbecue at Pegasus Spiele. They are a German publisher
who also distributes English Language games in Europe. They also translate
Call of Cthulhu, and so have a close relationship with Charlie, who was out there
barbecuing meat for 30 people. Andréas, the Pegasus boss, had invited us all over
as well. Charlie'd spent the earlier daytime shopping (after they stopped getting
lost, that is) for meat and an American-style grill. Which was put together wrong,
and hence everything was late. No one cared; it was a fun event. And Andreas'
father had made this cool hanging iron skillet-like hanging over coals for frying
the potatoes, peppers and onions. And there were four or five huge salads. And
German beer (i.e.- good, of course). All delicious and I ate too much.
Next day we went to the Museum of Natural history to see the dinosaur remains. We
drove to Frankfurt, Fabian, Sandy, Arthur and Grant. We met Andreas, Christian and
Charlie there. Sandy said, "I want to see the insects," (him being an entomologist
by training) so we did that first. Basically, anytime Sandy gets on one of his
rants about something he knows (and he never talks about stuff he doesn't know) I
am always just content to come along and listen, ask a few questions maybe. It is
one of those moments to stuff your brain. But we both talked through mammals, and
we agreed to skip plants and birds because it was getting late. We had to walk
through the birds and here's a picture I took of the unicorn bird.
We got to the dinosaurs, looked around for about two minutes and then decided it
was late, we were hungry and we ought to go. "I want to leave it unfinished for
the next time I come back," said Sandy. Off we went to eat. The Indian restaurant
was closed, so we went to this upscale Italian one. First we had these huge
platters of starters and then for main course I ate something really delicious
that was like a stuffed sausage in a sauce that was so good that I ate bread to
sop up the sauce. I ate too much.
We went shopping. I did emergency email. I finished my laundry. It was late and
I was ready to go to the hotel and pack. Then Sandy says, "You gotta see this
movie." It was called Wild Zero. Flying saucers, zombies, rock and roll, love
stories (including a zombie love story), "Rock and Roll knows no boundaries,
nationalities or genders." Then we went home.
Packed at 12:30 midnight, got up and snatched some breakfast, went to the airport
(thanks for the ride Fabian), and spent 12 hours stuffed into a too-small seat
with horrible movies and food. After landing I took sleek, clean BART back here,
to Berkeley, my brand new home where I have yet to unpack my stuff into my new
apartment. Wow.
Tentacle is always worth attending. It has LOTS of games and lots of people and
lots of fun as well. Try to go next year!
I give my thanks to the staff who once again made my stay such a pleasant experience,
and I look forward to attending again next year.
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